AI Insights · Timothy · April 2023
Top 5 Business Games on Android in Greece: Q1 2023
Discover the performance trends of the top 5 business games on the Android platform in Greece during Q1 2023, based on Sensor Tower data.
In the first quarter of 2023, the top 5 business games on the Android platform in Greece exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower:
Idle Lumber Empire saw a significant rise in weekly downloads, starting from 199 in early January and reaching 1.6K by the end of March. Weekly revenue showed fluctuations, peaking at about $328 in late January and then experiencing a dip in February before recovering to $320 by the end of the quarter. The game’s weekly active users also increased, starting at 804 in early January and climbing to 2.7K by the end of March.
Grand Hotel Mania: Hotel games experienced a peak in weekly revenue of around $393 in early February. However, revenue trends declined towards the end of the quarter, settling at $189 in late March. Weekly downloads peaked at 424 in mid-January and then saw a general decline, ending at 154 in the last week of March. The game’s weekly active users peaked at 5.3K in early January and then gradually decreased to 3.5K by the end of March.
Cafeland - Restaurant Cooking maintained relatively stable weekly revenue, peaking at $170 in late January and hovering around $100 towards the end of March. Weekly downloads showed minor fluctuations, with the highest being 128 in late January and ending at 80 in the last week of March. Weekly active users remained fairly consistent, starting at 544 in late December and ending at 510 by the end of March.
Bid Wars 2: Business Simulator saw a peak in weekly revenue of about $108 in early March, with a general trend of fluctuations throughout the quarter. Weekly downloads peaked at 690 in early February but ended at 416 by the end of March. Weekly active users peaked at 2.5K in early February and decreased to 1.6K by the end of March.
The Office: Somehow We Manage had a notable spike in weekly revenue of $286 in late February but otherwise did not show significant revenue trends. The game had no recorded downloads throughout the quarter. Weekly active users remained low, starting at 47 in late December and ending at 29 by the end of March.
For more detailed insights and data, visit Sensor Tower.